Add -rhx options for rgb,hex,x11 notation
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								xpick.c
									
									
									
									
									
								
							
							
						
						
									
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								xpick.c
									
									
									
									
									
								
							@ -1,10 +1,57 @@
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#include <X11/Xlib.h> 
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/* Copyright (c) 2020 Stefan Hagen <sh+ports@codevoid.de>
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 *
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 * Permission to use, copy, modify, and distribute this software for any
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 * purpose with or without fee is hereby granted, provided that the above
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 * copyright notice and this permission notice appear in all copies.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/cursorfont.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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// original implementation in tmux colour.c
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static int rgb_to_x256(uint8_t r, uint8_t g, uint8_t b)
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{
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    // Calculate the nearest 0-based color index at 16 .. 231
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    #define v2ci(v) (v < 48 ? 0 : v < 115 ? 1 : (v - 35) / 40)
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    int ir = v2ci(r), ig = v2ci(g), ib = v2ci(b);   // 0..5 each
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    #define color_index() (36 * ir + 6 * ig + ib)  /* 0..215, lazy evaluation */
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int main() {
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    // Calculate the nearest 0-based gray index at 232 .. 255
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    int average = (r + g + b) / 3;
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    int gray_index = average > 238 ? 23 : (average - 3) / 10;  // 0..23
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    // Calculate the represented colors back from the index
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    static const int i2cv[6] = {0, 0x5f, 0x87, 0xaf, 0xd7, 0xff};
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    int cr = i2cv[ir], cg = i2cv[ig], cb = i2cv[ib];  // r/g/b, 0..255 each
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    int gv = 8 + 10 * gray_index;  // same value for r/g/b, 0..255
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    // Return the one which is nearer to the original input rgb value
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    #define dist_square(A,B,C, a,b,c) ((A-a)*(A-a) + (B-b)*(B-b) + (C-c)*(C-c))
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    int color_err = dist_square(cr, cg, cb, r, g, b);
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    int gray_err  = dist_square(gv, gv, gv, r, g, b);
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    return color_err <= gray_err ? 16 + color_index() : 232 + gray_index;
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}
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int main(int argc, char *argv[]) {
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    if(argc <= 1) {
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        printf("Usage: xpick [-rhx]\n");
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        printf("    -r   RGB notation RR/GG/BB\n");
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        printf("    -h   HEX notation #RRGGBB\n");
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        printf("    -x   XTerm nearest terminal color\n");
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        return 2;
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    }
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    Display *dpy = XOpenDisplay(NULL);
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    Window root = RootWindow(dpy, DefaultScreen(dpy));
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@ -15,7 +62,7 @@ int main() {
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    bgc.red = -1; bgc.green = -1; bgc.blue = -1;
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    XRecolorCursor(dpy, cursor, &fgc, &bgc);
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    XGrabPointer(dpy, root, 0, ButtonReleaseMask, GrabModeAsync, GrabModeAsync, 
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    XGrabPointer(dpy, root, 0, ButtonReleaseMask, GrabModeAsync, GrabModeAsync,
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            None, cursor, CurrentTime);
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    XEvent event;
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@ -26,10 +73,28 @@ int main() {
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    unsigned long p = XGetPixel(ximage, 0, 0);
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    XDestroyImage(ximage);
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    XColor result; result.pixel = p;
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    XQueryColor(dpy, DefaultColormap(dpy, DefaultScreen(dpy)), &result);
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    printf("#%02x%02x%02x\n",
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            result.red/256, result.green/256, result.blue/256);
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    int opt;
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    while((opt = getopt(argc, argv, ":hrx")) != -1){
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        switch(opt){
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            case 'h':
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                printf("#%02x%02x%02x\n",
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                        result.red/256, result.green/256, result.blue/256);
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                break;
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            case 'r':
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                printf("%03d/%03d/%03d\n",
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                        result.red/256, result.green/256, result.blue/256);
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                break;
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            case 'x':
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                printf("%d\n", rgb_to_x256(result.red/256, result.green/256,
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                        result.blue/256));
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                break;
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            case '?': //used for some unknown opts
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                printf("Unknown option: %c\n", optopt);
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                break;
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        }
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    }
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    return 0;
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}
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